2022年9月10日土曜日

ウォーゲーミングは戦略・政策文書へ影響を与えるか?(米国編)(その2)

 ウォーゲーミングは戦略・政策文書へ影響を与えるか?(米国編)(その2)


米軍事オペレーションズ学会「ウォーゲーミング課程」教員(元米海軍大学(NWC)教官の回答)

The one example that was not quite national level, but widely discussed was a series of wargames at the naval War College that greatly informed the “Cooperative Strategy for 21st Century Seapower” https://digital-commons.usnwc.edu/nwc-review/vol61/iss1/3/  one example here:

https://www.academia.edu/4165124/Putting_A_Cooperative_Strategy_for_21st_Century_Seapower_to_work_A_Wargaming_Perspective

Of course there are lots of “events” that get called wargames or not depending on the current political affinity for the term, but few if any of which would fit Perla’s definition. Many of which are at least “scenario structured speculative case studies” – or “talking about what we might do if we actually played a wargame about (insert challenging polmil situation here).

米海軍大学教官の回答

I do know that the US "Cooperative Strategy for 21st Century Seapower" in 2007 was heavily influenced by wargaming. See for example https://apps.dtic.mil/sti/pdfs/AD1001890.pdf


※ 結局、NWCの教官たちの尽力でウォーゲーミングが Cooperative Strategy for 21st Century Seapower の作成に貢献したいうことですね。

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