憂時のウォーゲーミング(The Defunct Japan Wargaming Society)
憂事を考え、有時に備える「意思決定支援・教育・研究ツールとしてのウォーゲーミング」の情報源 (Wargaming as a decision support, education, and research tool.)
2026年11月2日月曜日
コネクションズ情報:豪コネクションズ・ウォーゲーミング会合登録開始!(Connections Oz Wargaming Conference 2026 Registration Stated!)
コネクションズ情報
2026年10月12日月曜日
Media Report: Russian Wargames Simulating Conflicts with NATO, Sweden, Japan, the US, and Ukraine ((NATO、スウェーデン、日本、米国、ウクライナとの紛争をシミュレーションしたロシアのウォーゲーム)
Media Report
Russian Wargames Simulating Conflicts with NATO, Sweden, Japan, the US, and Ukraine
UNITED24 Media carries an
article entitled “Inside Russia’s Secret War Games Where Generals Seized
Gotland and Defeated NATO,” reporting that according to the Dossier Center, a
Russian investigative media outlet, published on September 8, Russia’s General
Staff had conducted the simulations at the Military Academy of the General
Staff, using specialized software to model terrain, military units, weapons, and the
actions of opposing forces.
To read the article, visit HERE.
To read the Dossier Center's original report, visit HERE.
End
2026年10月6日火曜日
My Personal Tribute to Professor Taizo Yakushiji
My Personal Tribute to Professor Taizo Yakushiji
Time-Scale
Dependence in Defense-Spending Interdependence:
Evidence
from the United States, China, and Japan Using Generalized RPC
This
article is a personal tribute to my academic mentor in Japan, Professor Taizo
Yakushiji, who passed away on January 9, 2026. It reflects the analytical
techniques I learned from him in the early 1990s and demonstrates how I have
built upon that foundation in light of recent academic literature.
(本稿は、2026年1月9日に逝去された恩師・薬師寺泰蔵教授に捧げる追悼草稿であり、学術誌等を通じた正式な出版・公刊を目的としたものではありません。)
Abstract
This
article revisits the Richardson-type arms race model by introducing a
frequency-domain perspective on strategic interaction. Using SIPRI military
expenditure data for Japan, the United States, and China from 1990 to 2024, it
develops a generalized relative power contribution (RPC) framework that
integrates order-invariant identification with time-scale decomposition. The
analysis yields three findings. First, low-frequency dynamics exhibit stronger
cross-national contributions, indicating structural interdependence alongside
domestic institutional constraints, whereas high-frequency dynamics are
increasingly dominated by own contributions, reflecting short-run internal
adjustment. Second, conventional orthogonalized RPC introduces systematic
directional bias due to ordering dependence, particularly by understating
China’s influence. Third, bootstrap inference shows that while the qualitative
structure of interaction is robust, the magnitude of estimated effects varies
across frequencies, especially at higher frequencies. These results suggest
that arms competition is better understood as a multi-scale and probabilistic
process rather than a single reaction relationship. By providing an
order-invariant and frequency-specific measure of contribution, the framework
offers a more precise characterization of defense-spending interdependence,
with implications for empirical studies of deterrence, strategic interaction,
and policy responsiveness in contemporary security environments.
[US-China-Japan RPC dataset for H Akutsu Tribute to Prof Yakushiji]
2026年7月31日金曜日
速報(Breaking News):“Wargaming in a Resilience Context” (UK Resilience Academy Insight Paper) (「レジリエンス領域におけるウォーゲーミングの活用」
速報 (Breaking News)
“Wargaming in a Resilience Context” (UK Resilience Academy Insight Paper)
(レジリエンス領域におけるウォーゲーミングの活用)
概要は次の通り。
Wargaming in a Resilience Context
(レジリエンス領域におけるウォーゲーミングの活用)
- 従来型訓練の課題:従来の防災危機管理訓練(Tabletop exercise)は、脚本化された固定のプレゼンテーションに依存しがちであり、参加者が対面上の配慮から計画の欠陥を指摘しにくく、実践的な学びが得られにくい
- ウォーゲーミング(Wargaming)の応用:軍事分野の手法を取り入れ、参加者の判断や意思決定によってシナリオや結果が動的に変化し、限られたリソースや時間制限のもとで現実的な帰結を体験できる仕組みを構築することが有効
- 「失敗から学べる環境(Safe-to-learn)」の創出:計画の課題や脆弱性を個人や担当者の失敗として批判するのではなく、ゲーム形式のグループ探索を通して共同で発見することにより、心理的安全性を持った学びの場が実現可
- 多様なフォーマットと名称の柔軟性:必ずしも「ウォーゲーム」と呼ぶ必要はなく、「ダイナミック演習」や「ストレスチェック」等と呼称しても差し支えない。また、短時間で終わる「マトリックスゲーム」から大人数が参加する「メガゲーム」まで、目的に応じて柔軟な形式を選択可
- 今後の実践と UKRA の取組:危機管理担当者には、既存のゲーム型演習への参加や自主的な制作・試行、コミュニティでの議論が推奨される。UK Resilience Academy(UKRA)でも演習用ポータル(National Exercising Hub)の開設などを通じて動的演習の普及を推進
- Traditional exercises fall short: Most traditional tabletop exercises stick to predictable, scripted slides where people hesitate to point out plan flaws for fear of stepping on toes, missing out on real learning opportunities.
- Borrowing dynamic approaches from the military: By adapting military wargaming concepts, exercises become dynamic—decisions directly drive outcomes, forcing participants to react to real-time consequences and strict resource limits.
- Creating a "safe-to-fail" environment: Game-based exploration lets groups spot flaws in plans together, turning potential personal criticism into a collaborative, stress-free problem-solving session.
- Flexible naming & formats: You don't have to call it a "wargame"—terms like dynamic exercise, stress test, or red teaming work just fine. Plus, formats range from quick 60-minute Matrix Games to massive, multi-team Megagames.
- Empowering practitioners: Emergency planners are encouraged to dive in—try existing serious games, build their own matrix exercises, share insights with peers, and leverage upcoming resources like UKRA's National Exercising Hub.
なお、UK Resilience Academy(UKRA)は「レジリエンス(危機管理・対応・復興)に関する学習と人材育成のための国家拠点である。当機関は、ますます複雑化するリスク環境において、社会全体のあらゆる組織が準備及び対応能力を強化できるよう支援している。サイバー脅威から公衆衛生上の緊急事態、インフラの課題に至るまで、混乱を予測し、対処し、そこから回復するために必要な能力を構築している。当機関は、政府、地域の緊急対応機関、企業、ボランティア団体、地域社会のリーダーの他、重要国家インフラ(CNI)分野のパートナーと連携して活動している。レジリエンスは共有されるべき責任であるという認識の下、提供するプログラムはあらゆる組織・個人にとって適切かつアクセスしやすいものとなるよう設計されている。当機関は、意味のある変化をもたらし、よりレジリエントな英国の実現に貢献するために必要な知識、自信、そしてネットワークを、個人および組織に提供している。」(https://ukresilienceacademy.org/about-ukra/ より)
日本の熊本でまた大規模地震が起こってしまいました。防災庁は今年11月に発足予定。既存の復興庁とは統合されない由。日本でも官邸主導のみならず、各省・庁等の様々なレベルで様々な演習・シミュレーションを頻繁に行ってもらいたいものです。
(了)
2026年7月2日木曜日
Report: Connections US 2026 Professional Wargaming Conference An After Action Review (AAR): Personal Highlights
Report
Connections US 2026
Professional Wargaming Conference
An After Action Review (AAR):
Personal Highlights
This
year’s Connections US Professional Wargaming Conference was hosted by the Naval
Postgraduate School (NPS) in Monterey, California, from June 23 to 25. First
and foremost, I would like to express my sincere gratitude to my university for
supporting my participation in this conference.
While the official attendance numbers have not yet been released, I heard that the crowd was roughly 180 to 200 people based on the size of the conference hall. The conference is clearly growing. Japanese representation was particularly strong, including six attendees from the Japan Air Self-Defense Force Air and Space Studies Institute, two from the Policy Simulation Office at the National Institute for Defense Studies, two from a major Japanese electric company, and a former Chief of the Japan Maritime Self-Defense Force.
(Source: NPS 2025 Annual, p. 19)
And myself.
It
seems that the Japan-US alliance is deepening within the professional wargaming
space.
If
the current momentum in professional wargaming is viewed as the third or fourth
major surge of the post-WWII era—having kicked off in the mid-2010s alongside
the Third Offset Strategy—it may well become the longest-lasting surge in
history.
What
follows is my personal highlight summary and After Action Review (AAR) of this
year’s conference. The full conference agenda can be found on the website below:
Accommodation:
Hotel Del Monte
I
arrived in Monterey one day prior to the start of the conference. I stayed at
the historic Hotel Del Monte, which is located directly on the naval base. Many
people in my generation in Japan grew up drinking Del Monte tomato juice as
children, usually without knowing anything about the company's historical
origins. Because of this personal connection, I thoroughly enjoyed reading
about the history of both the hotel and the brand, as well as exploring the
grounds and soaking in the impressively classic, historic atmosphere.
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This
year's sessions were held in Glasgow Hall at the Naval Postgraduate School. The
venue was highly convenient, situated only a few minutes' walk from the hotel.
Day 1
Keynote
Speech: Colonel Jason Perry (Ret.)
An
unexpected but happy reunion! The opening keynote speaker turned out to be a
graduate of the 62nd General Course at the National Institute for Defense
Studies (NIDS) in Tokyo, and he remembered me. He now serves as the Director of
the Wargaming Center at NPS.
In his address, he briefed the audience on the NPS Wargaming Center’s core approach, its strategic focus, and how the center fits into the broader NPS ecosystem. You can learn more about their work at the NPS Wargaming Center website.
Morning
Session 1: Dr. Stephen Downes-Martin, “Advanced Wargaming Professional
Development”
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As
always, I thoroughly enjoyed his insights. However, if time had permitted, I
would have liked to ask about implementing a “peer-review system” as a
potential solution to some of these systemic issues. To my knowledge,
peer-review practices in wargaming are more common in the UK; I am very curious
to learn to what extent they are currently being practiced or considered in the
US.
My
Presentation: "Two Russian Naval Wargames Before the Russo-Japanese War, 1904-05"
After
lunch, I delivered my presentation, entitled “The Predictive Power of Russian
Naval Wargames Before the Russo-Japanese War, 1904–1905.”
I
want to express my sincere gratitude to everyone who attended and contributed
to the discussion with their thoughtful questions. I was particularly pleased
when a few civilian student interns at NPS approached me after the session to
ask follow-up questions. It is always rewarding to engage with dedicated
students who show a genuine interest in wargaming research. Just as I did with
my presentation at Connections US 2024, I plan to develop this research into a
peer-reviewed academic article in the near future.
Session 3:
Michaels Gawrys, “Qualitative Research Concepts for the Improvement of
Wargaming”
This presentation outlined the specific types of data that archival and empirical research can yield, detailing its practical application and critical importance for improving wargame design. Key methodological approaches discussed included the observational analysis of wargaming structures and implementation, the qualitative analysis of live game execution, and comparative design analysis.
Game
Demos: Kevin Willamson, “Contemporary Chinese Wargaming”
Many across the Connections community have closely followed his online analysis regarding the Chinese Institute for Command and Control’s approach to wargaming. (https://paxsims.wordpress.com/2026/06/11/the-chinese-institution-for-command-and-control-on-wargaming/)
Having
the opportunity to see his findings demonstrated in person was a true highlight
of the session.
As
Sun Tzu would say: “Know their wargaming and know your own, and you will never
be defeated in a hundred battles.” (知彼之兵棋、知己之兵棋、百戰不殆。)
Day
2
Keynote
Speech: LTC Charles Phillip Rowan
Dr.
Rowan is US Army Simulation Operations Officer serving as an Assistant
Professor and Interim Director of the Modeling, Virtual Environments, and Simulation (MOVES) Institute at NPS.
His speech introduced the history, educational curriculum, and research programs of the MOVES Institute. He opened with a humorous nod to the institutional “divide” between wargaming and simulation (within the broader field of Modeling and Simulation), highlighting how the institute’s interdisciplinary framework actively seeks to “innovate to support wargaming.”
Bridging these two domains is crucial: from a wargaming perspective, leveraging M&S tools is a long-standing priority; conversely, from a simulation perspective, incorporating wargaming methodologies offers immense value. While budgetary rivalries are occasionally unavoidable within defense organizations, exploring technical synergies between the two camps is a far more constructive path than deepening the divide. This integrated approach is well-documented in recent literature, such as Charles Turnitsa et al., Simulation and Wargaming (Wiley, 2022).
Session
1: Panel
Dr. Will Dawson, “Convergence of the AI and
Analytic Wargaming Revolutions”
Dr. John Hanley, “What Artificial Intelligence
Can and Cannot Do”
Col. Matt Caffrey, Jr (Ret.), “An Expedient
Net Assessment of U.S. vs. Adversary Wargaming”
Rather than summarizing all three short presentations here, looking directly at the uploaded slides is the best way to understand their focus. What binds these talks together is a clear sense of urgency—sometimes explicit, sometimes implicit—driven by the fast-moving technological and security environments surrounding the US. In the end, the real value of this panel wasn't just the subject matter, but the caliber of the speakers addressing it.
Session
2: David Dubin, “Modality, Possible Worlds, and Gaming Insights: The Vocabulary
(and Structure?) of Modal Logic in Wargaming”
This was one of the most stimulating presentations of the conference due to its highly innovative approach to wargame design. The presenter applied the formal vocabulary of modal logic to the discipline, framing wargames as structured explorations of counterfactual scenarios or “possible worlds.” Within this framework, designers can map, analyze, and regulate how games generate strategic insights and handle hidden information. I found this perspective fascinating; a quick initial review suggests a compelling alignment with Epistemic Game Theory. Given my ongoing research into the applications of game theory and its variants within wargaming, this is an area I intend to explore further.
Session
3: Prof. Brock Dubbels, “Capturing Reasoning at the Point of Context: Moving
beyond the fiction of post-hoc wargaming to preserve the evidentiary trace of
human judgement”
I was drawn to this presentation by its provocative draft title: “Your After-Action Review of Wargaming Is Fiction.” If that premise holds true, then perhaps this very After-Action Review is fictional as well—at least to some extent (against my will!). Going far beyond the basic argument that human memory is limited, the presenter introduced empirical evidence showing that memory is actually a post-event construction. Crucially, he outlined methodologies to overcome these cognitive biases. He also noted that the human brain can tolerate far more complexity than is traditionally assumed. Ultimately, this session forced me to rethink how we record wargames, leverage artificial intelligence, and approach human-machine teaming.
Session 4: Joseph Miranda, “Modeling Conflict in the 21st Century Persian
Gulf”
The
presenter is a veteran wargame designer specializing in conflict simulations of
the Persian Gulf region. The first half of his session felt like a masterclass
in Middle Eastern history, seamlessly illustrated through board wargames of his
own design. In fact, by carefully studying and playing his suite of six
interconnected games, one could easily gain a comprehensive understanding of
modern Middle Eastern politics and conflicts. This immersive, game-based
approach to history is an educational methodology I intend to integrate into my
own teaching.
I
ultimately decided to focus on a digital operational wargame centered on
targeting decision-making. While drones were available in the asset/capability box, their
numbers were strictly limited, reflecting the designers' note that these
capabilities remain under active development. From an educational and training
perspective, the game is useful for analyzing how to optimize the
allocation and joint employment of missiles and uncrewed systems for both
offensive and defensive operations.
Keynote
Speech: Dr. John Hanley, “Operational Gaming”
This keynote speech was one of my major interests in this year’s conference. Dr. John Hanley is a well-known scholar in wargaming. I have come across him at Connections US and UK conferences in the past and learned a lot from him.
He
began his career in nuclear submarines in 1972. He served with the CNO
Strategic Studies Group for 17 years as an analyst and Program/Deputy Director.
He went on to serve as special assistant to Commander-in-Chief, U.S. Pacific
Fleet, at the Institute for Defense Analyses, and in several senior positions
in the Office of the Secretary of Defense working on force transformation,
acquisition concepts, and strategy. He earned his bachelor’s and master’s
degrees in engineering science from Dartmouth College and his Ph.D. in
operations research and management sciences from Yale. He is the author of The
U.S. Navy and the National Security Establishment: A Critical Assessment (Lynne
Rienner, 2023). (https://www.usni.org/people/john-t-hanley-jr)
This keynote speech was about his upcoming two-volume book, entitled Operational Gaming: A Theory with Implications for AI.
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A
Cancelled Session: “Miniature Wargaming: The Pros and Cons of Wargaming With
Miniatures”
This
was another session I had been highly anticipating. In my own course, I
utilize Neil Thomas’s One-Hour Wargames: Practical Tabletop Battles for Those with Limited Time and Space. While his ruleset appears to be designed primarily with miniatures in mind, I
adapt the system to run without them. Unfortunately, the speaker was unable to
attend, and the session was cancelled. I certainly hope they will be able to
present at next year's conference.
Closing:
Thank you and see you next year!
Wargame
Lottery: Ian Brown Got a Wooden Shogi Set!
I
had thought the Game Night lottery was a permanent annual fixture at
Connections US, but it was not originally scheduled this year. As a result,
attendees who brought games to contribute were initially left wondering what to
do with them. Fortunately, thanks to the quick action of the Planning
Committee, the lottery was successfully held at the very end of the conference.
Ian Brown, a veteran and highly respected wargame designer, won one of the two
Shogi sets. The set is from Yamagata Prefecture, a region in Japan
famous for its traditional wooden Shogi sets—particularly the fine
craftsmanship of its pieces.
Additional
Day
4: Venue Matters! The Two “Waynes”
I
had yet another reason to be excited about being at Naval Support Activity
Monterey: walking the same grounds as two legendary “Waynes” of naval
history—Wayne E. Meyer and Wayne P. Hughes, Jr.
The former is revered as the “Father of Aegis,” while the latter is the “Father of the Salvo Combat Model” and the author of Fleet Tactics: Theory and Practice (Naval Institute Press, 1986). Being at the very institution where their operational legacies are felt added an extra layer of meaning to the venue.
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Without
the Aegis system, Japan’s missile defense would be defenseless. Without the
Salvo Model, my own simulation work would be frameless.
Ultimately,
it was another exceptional conference and an incredibly fruitful opportunity
for me. I eagerly look forward to next year!
Thank
you!
End
コネクションズ情報:豪コネクションズ・ウォーゲーミング会合登録開始!(Connections Oz Wargaming Conference 2026 Registration Stated!)
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米軍のTitle 10ウォーゲームについて 日本ウォーゲーミング研究会(有志)で提供した資料を本ブログでもjpegファイルとしてアップロードしておきます。 ご参考迄 (了)