2025年8月16日土曜日

ウォーゲーミング会議情報:スウェーデン国防大学・ウォー・ゲームセンター「Games in the Defense Sector 2026」開催のお知らせ (Games in the Defense Sector 2026 will be held at The Center for War Games, Swedish National Defense University)

会議情報
スウェーデン国防大学
ウォー・ゲームセンター主催
「Games in the Defense Sector 2026」
(Games in the Defense Sector 2026 will be held at The Center for War Games, Swedish National Defense University)

 スウェーデンからのお知らせです。同国国防大学のウォー・ゲームセンターで Games in the Defense Sector 2026 という会議が以下の要領にて開催されます。
  • 日時:2026年1月22日
  • 場所:Swedish National Defence University, Drottning Kristinas väg 37 in Stockholm
  • 主題・発表者等:秋ごろ発表
  • 問い合わせ先:spelkonferens@fhs.se
 ※ 対面会議です。オンラインアクセスは不可。

 また、本会議には次のようなメリットがある由。
 
  • Gain insight into how FHS, FOI and other actors work with war games.
  • Mingle with industry experts and potential partners.
  • Discuss challenges and opportunities in game development.
  • See practical examples of how games have been used in military and civil defense and, not least,
  • participate in games and game development.
 
 興味があり参加可能な方は是非予定にいれませう!

 ご参考迄

(了)

 


2025年8月11日月曜日

ウォーゲーミング会議情報:米コネクションズ・オンライン2026開催日・テーマ決定!(Connections Online 2026 Dates and Theme Announced!)

 会議情報

米コネクションズ・オンライン2026開催日・テーマ決定!

(Connections Online 2026 Dates and Theme Announced!)


 次回の米コネクションズ・オンラインの日程及び主題が決定しました。以下の通りです。

日時:2026年4月20日~25日
主題:「ソフトファクター」をいかに扱うか(Wargaming Soft Factors)

案内文要訳
 ウォーゲーミングでは伝統的に、「ハードファクター」、即ち、移動速度、火力スコア、貫通力といったキネティックな要素に焦点が当てられてきた。しかし、全てのウォーゲーマー、特にプロのウォーゲーマーたちは、これらの要素以外にも多くの「ソフトファクター」があることを理解している。指揮統制、士気、さらには認知等。これらの要素は非常に重要だが、軽視されがちだ。
 そこで、Connections Online 2026では、ウォーゲーミングにおける「ソフトファクター」を探求する。


 詳細についてはこちらにて。

 開催はまだ先ですが、皆さん予定に入れておきませう!

(了)



2025年8月8日金曜日

米ウォーゲーム情報:米CSISウォーゲーム「台湾封鎖」(A CSIS Wargame "Lights Out? Wargaming a Chinese Blockade of Taiwan")

米ウォーゲーム情報

米CSISウォーゲーム「台湾封鎖」

(A CSIS Wargame "Lights Out? Wargaming a Chinese Blockade of Taiwan")


 2023年及び2024年に続き米戦略国際研究所(Center for Strategic and International Studies (CSIS))が台湾をめぐるウォーゲーム(「台湾封鎖」シナリオ」)を実施し報告書を公表しました。報告書そのものは150頁程度ありますが、Audio BriefとYoutubeによる解説もあり、便利です。
 シナリオ・マトリクス(複数のシナリオが想定された一覧表)に基づき計26回のゲームを実施した由、これまでの示唆と同様に、日本の役割は重要としています。("Japan is critical in nearly all scenarios and deserves special attention.")

 ご参考迄

(了)

2025年8月4日月曜日

Conference AAR: Connections US Wargaming Conference 2025 Personal Highlights

Connections US Wargaming Conference 2025
Personal Highlights

This year's Connections US Wargaming Conference was held at the Johns Hopkins Applied Physics Lab (JHAPL) from July 28 to July 31, including some additional and unofficial events and activities (-August 2). With around 400 total registrations, it was the largest conference to date. The first-day attendance appeared to be slightly smaller, perhaps around 250 people, but this was still a record high.



The Theme

The conference theme this year was "Digital Wargaming." Given the sponsor's involvement and the wargaming community's increasing interest in and the impact of AI on the field, the topic was very timely.

 

The Venue

The venue was truly impressive, and the Johns Hopkins APL was a discovery for me. APL was established in early 1942 to perfect and field one of America’s most closely guarded secrets of World War II – the radio proximity fuze. The device was judged by historians as one of the three most important developments of the war, along with radar and the atomic bomb." (https://www.youtube.com/watch?v=kx8EYZJ-e3o)

 

Opening and Welcome

As usual, Matt Caffrey opened this year's conference with a brief welcome. The two Co-Chairs also provided effective administrative instructions.

Germany and Japan

One of my wargaming mentors organized one of the four opening session cells and deliberately paired Joseph Verbovsky from The German Wargaming Center and me as presenters. Joseph gave a briefing on "German Wargaming: Past, Present and Future." I was very interested to learn that after WWII, former West Germany restarted wargaming in the early 1960s under the name "Planspiel," instead of "Kriegsspiel." This is similar to the Japanese use of the term "policy simulation" instead of "wargaming" after the war, but it may not be just a political distinction. Something deeper and wider seems to exist behind the German concept. I hope he or his colleagues will write a paper or a book on the post-war history of German wargaming, much like I did with an article related to my presentation last year.

Regarding my presentation this time, I just want to express my sincere gratitude to everyone who attended and asked questions.


Game Lab

There were 28 Game Lab topics. I proposed and led a discussion on "what it takes to be an ideal journal of wargaming." The focus was on the future development of The MORS Journal of Wargaming, but we also discussed other existing wargaming and related journals, including The Iranian Journal of Wargaming.

 

Game Demo and Game Night

Just like last year, I participated in Tom Moua’s game. It was about evacuating an embassy in a highly unstable country. I played one of the embassy staff members, and we barely won. His game always reinforces the importance of intelligence. If you have the option to purchase intelligence capabilities—military or non-military—you should! We must also always be aware of the possibility of disinformation.

I was especially impressed by the game map, which was a high-resolution satellite photo of the game scene. Those photos are now publicly available and being utilized as game maps. There were related presentations and discussions.

I was also very happy to see a Japanese board game demonstrated this year and enjoyed playing it. The demonstrator, however, was not the game designer, so I hope the designer will be able to come and demonstrate it in person next year.


This Year’s Peter Perla Wargaming Award Recipient

This year's recipient was Dr. William J. Lademan, the former technical director for the U.S. Marine Corps Warfighting Laboratory

I was interested in his discussion on the philosophy of wargaming. I haven't heard the term very often, but this was the second time I'd heard someone talk about it.


Wargaming History Workshop

This was the final conference program I participated in. I had been looking forward to it because I was supposed to make a major contribution here. The workshop aimed for participants to provide more examples of key wargames in history to Matt Caffrey so he could efficiently update his book, On Wargaming. I am glad I was able to be of some use.

 

Closing

This was quick. See you next year!


An Additional Activity

As an unofficial post-conference activity, some UK participants kindly took me to a nearby game shop. There was a lot of good stuff, but I was fortunate to find a game that I had failed to buy last year in Japan: Burma, 1942-1945. As part of my ongoing research into the Rangoon Heigi (Wargame), I hope playing the game will provide some useful lessons. The Rangoon Heigi is actually the third example of failed wargames discussed in my article (mentioned earlier). In addition to Burma, 1942-1945, I bought a submarine card game (strategic stealth duel), which I very much look forward to studying.



The National Air and Space Museum and The Collier Trophy

On my way to the airport, I stopped at The National Air and Space Museum. Unfortunately, the sections for the Jay I. Kislak World War II in the Air, Flight and the Arts Center, and Modern Military Aviation were still under construction and are not set to open until 2026. However, I unexpectedly learned that the Johns Hopkins APL won The Collier Trophy last year while visiting the exhibition of the list of trophy winners since the early 1900s. The trophy is awarded annually "for the greatest achievement in aeronautics or astronautics in America, with respect to improving the performance, efficiency, and safety of air or space vehicles, the value of which has been thoroughly demonstrated by actual use during the preceding year."

I feel like my trip to the U.S. this time began and ended with APL. It was a very fruitful trip.


On My Way Back...

During my flight home, I played four video games. I also watched Stanley Kubrick’s 2001: A Space Odyssey (1968), which was unexpectedly available. The film's messages have been recieved as ambiguous, if not controversial, but where a human terminates HAL, the film provides a clear parallel: it is human decision-making that must determine the extent to which AI should be employed in wargaming.


(More may come if possible.)

END

ウォーゲーミング会議情報:スウェーデン国防大学・ウォー・ゲームセンター「Games in the Defense Sector 2026」開催のお知らせ (Games in the Defense Sector 2026 will be held at The Center for War Games, Swedish National Defense University)

会議情報 スウェーデン国防大学 ウォー・ゲームセンター主催 「Games in the Defense Sector 2026」 ( Games in the Defense Sector 2026 will be held at The Center for War Game...